local library = loadstring(game:HttpGet(("https://pastebin.com/raw/FsJak6AT")))()
local w = library:CreateWindow("War Simulator")
local b = w:CreateFolder("AutoFarm")
local e = w:CreateFolder("Mix")
local u = w:CreateFolder("Credits")
local Worlds = "WorldWar1"
b:Toggle(
"Auto-Melee ",
function(bool)
shared.toggle = bool
AutoMelee = bool
end
)
b:Toggle(
"Auto-Farm",
function(bool)
shared.toggle = bool
AutoFarm = bool
end
)
b:Dropdown(
"World",
{"Tribal", "Medieval", "Colonial", "WorldWar1", "OilWars", "WorldWar2", "Modern", "Future", "Western", "Ancient"},
true,
function(World)
Worlds = World
end
)
e:Toggle(
"AntiAfk",
function(bool)
shared.toggle = bool
AntiAfk = bool
end
)
u:Button(
"MaGiXx#2325",
function()
setclipboard("MaGiXx#2325")
end
)
u:Button(
"Discord Server",
function()
setclipboard("https://discord.gg/rANQFVv5Hn")
end
)
game:GetService("RunService").Stepped:connect(
function()
if AutoMelee == true then
for i,v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].Backpack:GetChildren()) do
if v:FindFirstChild("MeleeScript") then
local tool =
game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name)
game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool)
wait(0.1)
end
end
game:service "VirtualUser":ClickButton1(Vector2.new())
end
if AutoFarm == true then
for i, v in pairs(game:GetService("Workspace").MapAreas:GetChildren()) do
for i, v1 in pairs(v:GetChildren()) do
if v1.Name == "Stage" then
if v.Stage.Value == Worlds then
for i, v2 in pairs(v1.Parent:GetChildren()) do
for i, v3 in pairs(v2:GetChildren()) do
if v2.Name == "Mobs" then
if not v3:FindFirstChild("IsTank") then
if v3:FindFirstChild("Humanoid") then
for i, v4 in pairs(v3:GetChildren()) do
if v4.ClassName == "MeshPart" or v4.ClassName == "Part" then
v4.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(0, 0, -5)
v4.CanCollide = false
end
end
end
end
end
end
end
end
end
end
end
end
if AntiAfk == true then
local bb = game:service "VirtualUser"
bb:CaptureController()
bb:ClickButton2(Vector2.new())
end
end
)