local gamemt = getrawmetatable(game) local oldNc = gamemt.__namecall setreadonly(gamemt, false) gamemt.__namecall = newcclosure(function(self, ...) if (getnamecallmethod() == 'FireServer' and self.Name == 'ChangeCharacter') then local args = {...} if (args[1] and args[1] == 'Damage') then return nil end end return oldNc(self, ...) end)