local mods = { Damage = 999, FanFire = true, camShakeResist = 0, Spread = 0, prepTime = 0, equipTime = 0, MaxShots = math.huge, ReloadAnimationSpeed = 0, ReloadSpeed = 0, HipFireAccuracy = 0, ZoomAccuracy = 0, InstantFireAnimation = true } for _, gun in pairs(require(game:GetService("ReplicatedStorage").GunScripts.GunStats)) do for prop, value in pairs(mods) do if gun[prop] then gun[prop] = value end end end