print("a") function getplrsname() for i,v in pairs(game:GetChildren()) do if v.ClassName == "Players" then return v.Name end end end local players = getplrsname() local plr = game[players].LocalPlayer coroutine.resume(coroutine.create(function() while wait(1) do coroutine.resume(coroutine.create(function() for _,v in pairs(game[players]:GetPlayers()) do if v.Name ~= plr.Name and v.Character then v.Character.LowerTorso.CanCollide = false v.Character.LowerTorso.Material = "Neon" v.Character.LowerTorso.Size = Vector3.new(30,30,30) v.Character.HumanoidRootPart.Size = Vector3.new(30,30,30) end end end)) end end))