local library = loadstring(game:HttpGet(("https://pastebin.com/raw/FsJak6AT")))() local w = library:CreateWindow("War Simulator") local b = w:CreateFolder("AutoFarm") local e = w:CreateFolder("Mix") local u = w:CreateFolder("Credits") local Worlds = "WorldWar1" b:Toggle( "Auto-Melee ", function(bool) shared.toggle = bool AutoMelee = bool end ) b:Toggle( "Auto-Farm", function(bool) shared.toggle = bool AutoFarm = bool end ) b:Dropdown( "World", {"Tribal", "Medieval", "Colonial", "WorldWar1", "OilWars", "WorldWar2", "Modern", "Future", "Western", "Ancient"}, true, function(World) Worlds = World end ) e:Toggle( "AntiAfk", function(bool) shared.toggle = bool AntiAfk = bool end ) u:Button( "MaGiXx#2325", function() setclipboard("MaGiXx#2325") end ) u:Button( "Discord Server", function() setclipboard("https://discord.gg/rANQFVv5Hn") end ) game:GetService("RunService").Stepped:connect( function() if AutoMelee == true then for i,v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].Backpack:GetChildren()) do if v:FindFirstChild("MeleeScript") then local tool = game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name) game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool) wait(0.1) end end game:service "VirtualUser":ClickButton1(Vector2.new()) end if AutoFarm == true then for i, v in pairs(game:GetService("Workspace").MapAreas:GetChildren()) do for i, v1 in pairs(v:GetChildren()) do if v1.Name == "Stage" then if v.Stage.Value == Worlds then for i, v2 in pairs(v1.Parent:GetChildren()) do for i, v3 in pairs(v2:GetChildren()) do if v2.Name == "Mobs" then if not v3:FindFirstChild("IsTank") then if v3:FindFirstChild("Humanoid") then for i, v4 in pairs(v3:GetChildren()) do if v4.ClassName == "MeshPart" or v4.ClassName == "Part" then v4.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) v4.CanCollide = false end end end end end end end end end end end end if AntiAfk == true then local bb = game:service "VirtualUser" bb:CaptureController() bb:ClickButton2(Vector2.new()) end end )