for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do -- gun mod if v:IsA("ModuleScript") and v.Name == "Setting" then local sussybaka = require(v) sussybaka.Lifesteal = 123123 sussybaka.Ammo = 123123123123 sussybaka.BulletPerShot = 123123123123 sussybaka.Range = 12312 sussybaka.FireRate = 0 sussybaka.BloodEnabled = true sussybaka.Auto = true sussybaka.Recoil = 0 sussybaka.Spread = 0 sussybaka.GoreEffectEnabled = true sussybaka.AmmoPerMag = 123123123123 sussybaka.ReloadTime = 0 sussybaka.FreezingBullet = true sussybaka.FlamingBullet = true sussybaka.BulletSpeed = 6000 sussybaka.ExplosiveEnabled = true sussybaka.BaseDamage = 123123123 sussybaka.ExplosionRadius = 200 sussybaka.BulletParticleEnabled = true sussybaka.BurstFireEnabled = false end end