local gamemt = getrawmetatable(game) local oldNc = gamemt.__namecall setreadonly(gamemt, false) gamemt.__namecall = newcclosure(function(...) if (getnamecallmethod() == 'Kick') then return nil end return oldNc(...) end) local lp = game:GetService('Players').LocalPlayer local hum = lp.Character.Humanoid local function changeStats() hum.WalkSpeed = 100 hum.JumpPower = 150 end changeStats() hum:GetPropertyChangedSignal('WalkSpeed'):Connect(changeStats) hum:GetPropertyChangedSignal('JumpPower'):Connect(changeStats)