-- lol this script is made temporary for the in game event -- so dont expect any good quality game:GetService("Players").LocalPlayer.Idled:connect(function() game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("ClientManager",20):Destroy() -- to prevent from in game anti afk game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("UI",20):Destroy() game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("PopUp",20):Destroy() print("script started omGGG!!!!") -- pro debug real local Char = Game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() local Humanoid = Char:FindFirstChildOfClass("Humanoid") or Char:WaitForChild("Humanoid",20) game:GetService("ReplicatedStorage").RemoteEvents.Spectate:FireServer() function GoToSafeSpot() local Char = Game.Players.LocalPlayer.Character local PFS = game:GetService("PathfindingService") local function getPath(destination) local path = PFS:CreatePath() path:ComputeAsync(Char.HumanoidRootPart.Position, destination) return path end local function pathFindTo(destination) local path = getPath(destination) for i,waypoint in pairs(path:GetWaypoints()) do if waypoint.Action == Enum.PathWaypointAction.Jump then Humanoid.Jump =true end Humanoid:MoveTo(waypoint.Position) Humanoid.MoveToFinished:Wait() end end pathFindTo(Vector3.new(473.946533203125, 3.5, 66.75997161865234)) end task.spawn(function() GoToSafeSpot() while task.wait(5) do task.spawn(function() GoToSafeSpot() end) end end) workspace.ChildAdded:Connect(function(Child) if Child.Name == "ArcadeBunnyCrate" then print("Trying to get it") repeat print("Tried") task.spawn(function() for i,v in pairs(Child:GetChildren()) do if v:IsA("Part") or v:IsA("BasePart") or v:IsA("MeshPart") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end) task.wait() until Child == nil or task.wait(2.5) end end)