repeat task.wait() until game:IsLoaded() and game.Players and game.Players.LocalPlayer and game.Players.LocalPlayer.Character task.wait(5) _G.Spin = true local Name = {     ["Tsugikuni"] = true,     ["Kamado"] = true, } local Button = game:GetService("Players").LocalPlayer.PlayerGui.Gui.DevProducts.Holder.RerollClan local events = { "MouseButton1Click", "MouseButton1Down", "MouseButton1Up", "Activated" } for i, v in next, events do firesignal(Button[v]) end task.wait(1) while _G.Spin and game:GetService("Players").LocalPlayer.PlayerGui.RerollClan.RollClanFrame.Clan.Spins.Text ~= "0 Spins Left" do     task.wait()     if game:GetService("Players").LocalPlayer.PlayerGui.Gui.Gui.Moves.Frame["1"].Key.Text == "\255" then         if not Name[game:GetService("Players").LocalPlayer.PlayerGui.RerollClan.RollClanFrame.Clan.LName.Text] then             local ohString1 = "RRLastName"             game:GetService("Players").LocalPlayer.PlayerGui.RerollClan.RollClanFrame.Clan.RRLastName.LocalScript.RR:InvokeServer(ohString1)             task.wait()             print(game:GetService("Players").LocalPlayer.PlayerGui.RerollClan.RollClanFrame.Clan.LName.Text)             else                 warn("got it")                 _G.Spin = false         end         else             local ohNumber1 = 1             local ohString2 = "\255"             game:GetService("Players").LocalPlayer.PlayerGui.Gui.Ui.UiModule.Modules.Settings.Set:InvokeServer(ohNumber1, ohString2)     end end if not Name[game:GetService("Players").LocalPlayer.PlayerGui.RerollClan.RollClanFrame.Clan.LName.Text] and game:GetService("Players").LocalPlayer.PlayerGui.RerollClan.RollClanFrame.Clan.Spins.Text == "0 Spins Left" then    game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) end