repeat wait() until game:IsLoaded() and game.Players.LocalPlayer ~= nil and game.Players.LocalPlayer.Character ~= nil local plr = game.Players.LocalPlayer local dung = {7220975160,7220986579} getgenv().amount = 10 -- lower this if ur lagging if not table.find(dung,game.PlaceId) then game:GetService("TeleportService"):Teleport(dung[math.random(1,#dung)]) return end repeat wait() until plr.PlayerGui ~= nil and plr.PlayerGui.Main ~= nil and plr.PlayerGui.Main.Notifs ~= nil game.Players.LocalPlayer.PlayerGui.Main.Notifs:Destroy() repeat wait() until workspace.MouseIgnore ~= nil workspace.MouseIgnore:Destroy() while true do for i = 1,getgenv().amount do task.spawn(function() game:GetService("ReplicatedStorage").RSPackage.Events.GeneralFunction:InvokeServer("LotteryRandomDraw") end) task.spawn(function() game:GetService("ReplicatedStorage").RSPackage.Events.GeneralEvent:FireServer("SpinFinished") end) end task.wait() end