getgenv().farm = true --toggle getgenv().w1 = 0.1 --wait before firing the first touchinterest getgenv().w2 = 0.11 --wait before firing the second touchinterest while wait(getgenv().w1) do if getgenv().farm == true then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.FinishLines.HardLine, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.FinishLines.HardLine, 1) wait(getgenv().w2) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.StartParts.StartPart, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.StartParts.StartPart, 1) end end