--unlock all with unlock skills methods. --new update warn("Star Glitcher Loaded.") warn("All purpose switcher...") warn("Edit By Frepix.") warn("Minor Edit By UndeniableInfinity.") warn("Please Support The Original Creator Of This Script.") plr = game.Players.LocalPlayer char = plr.Character hum = char.Humanoid local cam = game.Workspace.CurrentCamera local Controller = plr.PlayerScripts:WaitForChild("ControlScript") Camera = cam local CamInterrupt = false local TwoD = false local TargetInfo = {nil, nil} cam.CameraType = "Custom" t = char.Torso h = char.Head ra = char["Right Arm"] la = char["Left Arm"] rl = char["Right Leg"] ll = char["Left Leg"] tors = char.Torso lleg = char["Left Leg"] root = char.HumanoidRootPart hed = char.Head rleg = char["Right Leg"] rarm = char["Right Arm"] larm = char["Left Arm"] radian = math.rad random = math.random Vec3 = Vector3.new Inst = Instance.new cFrame = CFrame.new Euler = CFrame.fromEulerAnglesXYZ vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new local Booleans = {CamFollow = true, GyroUse = true} function lerp(object, newCFrame, alpha) return object:lerp(newCFrame, alpha) end ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) ff.Visible = false local Directer = Inst("BodyGyro", root) Directer.MaxTorque = Vec3(0, 0, 0) Directer.P = 600000 local CPart = Inst("Part") CPart.Anchored = true CPart.CanCollide = false CPart.Locked = true CPart.Transparency = 1 local rainbowmode = false local chaosmode = false kan = Instance.new("Sound", char) kan.Volume = 1.98 kan.TimePosition = 0 kan.PlaybackSpeed = 1 kan.Pitch = 1 kan.SoundId = "rbxassetid://415898123" kan.Name = "wrecked" kan.Looped = true kan:Play() function newTheme(ID, timepos, pitch, vol) local kanz = kan kanz.PlaybackSpeed = pitch kanz.Pitch = pitch kanz.SoundId = ID kanz.Name = "wrecked" kanz.Looped = true end function CameraShake(Times, Power, PlayerTarget) coroutine.resume(coroutine.create(function() FV = Instance.new("BoolValue", PlayerTarget) FV.Name = "CameraShake" for ShakeNum = 1, Times do swait() local ef = Power if ef >= 1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) else ef = Power * 10 Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) end end Humanoid.CameraOffset = Vector3.new(0, 0, 0) FV:Destroy() end)) end function CameraEnshaking(Length, Intensity) coroutine.resume(coroutine.create(function() local intensity = 1 * Intensity local rotM = 0.01 * Intensity for i = 0, Length, 0.1 do swait() intensity = intensity - 0.05 * Intensity / Length rotM = rotM - 5.0E-4 * Intensity / Length hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) end Humanoid.CameraOffset = Vec3(0, 0, 0) end)) end function CamShake(Part, Distan, Power, Times) local de = Part.Position for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _, c in pairs(v:children()) do if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then do local Noob = v.Humanoid if Noob ~= nil then coroutine.resume(coroutine.create(function() FV = Instance.new("BoolValue", Noob) FV.Name = "CameraShake" for ShakeNum = 1, Times do swait() local ef = Power if ef >= 1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) else ef = Power * 10 Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) end end Humanoid.CameraOffset = Vector3.new(0, 0, 0) FV:Destroy() end)) CameraShake(Times, Power, Noob) end end end end end end end function chatfunc(text, color) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard") ~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui", Character) naeeym2.Size = UDim2.new(0, 100, 0, 40) naeeym2.StudsOffset = Vector3.new(0, 3, 0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel", naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "SciFi" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = color tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) tecks2.Size = UDim2.new(1, 0, 0.5, 0) local tecks3 = Instance.new("TextLabel", naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "SciFi" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.new(0, 0, 0) tecks3.TextStrokeColor3 = color tecks3.Size = UDim2.new(1, 0, 0.5, 0) coroutine.resume(coroutine.create(function() while true do swait(1) if chaosmode == true then tecks2.TextColor3 = BrickColor.random().Color tecks3.TextStrokeColor3 = BrickColor.random().Color end tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) tecks2.Rotation = math.random(-5, 5) tecks3.Rotation = math.random(-5, 5) end end)) for i = 1, string.len(text) do CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) tecks2.Text = string.sub(text, 1, i) tecks3.Text = string.sub(text, 1, i) swait(1) end wait(1) local randomrot = math.random(1, 2) if randomrot == 1 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation - 0.75 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks2.TextTransparency = tecks2.TextTransparency + 0.04 tecks3.Rotation = tecks2.Rotation + 0.75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks3.TextTransparency = tecks2.TextTransparency + 0.04 end elseif randomrot == 2 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation + 0.75 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks2.TextTransparency = tecks2.TextTransparency + 0.04 tecks3.Rotation = tecks2.Rotation - 0.75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks3.TextTransparency = tecks2.TextTransparency + 0.04 end end naeeym2:Destroy() end) chat() end local Create = LoadLibrary("RbxUtility").Create CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end }, Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end }, LongSound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 30) end)) end }, ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread }) return fp end }, CreateTemplate = {} } function New(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local halocolor = BrickColor.new("Pastel light blue") local halocolor2 = BrickColor.new("Really black") local starcolor = BrickColor.new("Really black") local lunacolor = BrickColor.new("Navy blue") local lunacolor2 = BrickColor.new("Bright blue") local wepcolor = BrickColor.new("Really black") local maincolor = BrickColor.new("Really black") local m = Instance.new("Model", char) local m2 = Instance.new("Model", char) local m3 = Instance.new("Model", char) local mw1 = Instance.new("Model", char) local mw2 = Instance.new("Model", char) local extrawingmod1 = Instance.new("Model", char) local extrawingmod2 = Instance.new("Model", char) function CreateParta(parent, transparency, reflectance, material, brickcolor) local p = Instance.new("Part") p.TopSurface = 0 p.BottomSurface = 0 p.Parent = parent p.Size = Vector3.new(0.1, 0.1, 0.1) p.Transparency = transparency p.Reflectance = reflectance p.CanCollide = false p.Locked = true p.BrickColor = brickcolor p.Material = material return p end function CreateMesh(parent, meshtype, x1, y1, z1) local mesh = Instance.new("SpecialMesh", parent) mesh.MeshType = meshtype mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) return mesh end function CreateSpecialMesh(parent, meshid, x1, y1, z1) local mesh = Instance.new("SpecialMesh", parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.Scale = Vector3.new(x1, y1, z1) return mesh end function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) local mesh = Instance.new("SpecialMesh", parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" mesh.Scale = Vector3.new(x1, y1, z1) mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) return mesh end function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) local weld = Instance.new("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) return weld end local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0, 0, 0) local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local valuaring = 10 for i = 0, 49 do valuaring = valuaring + 10 rn = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) end local handle = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(mw2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor) CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 0.5, 3) CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) CreateMesh(wed, "Wedge", 0.05, 3, 0.5) CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m2, 0, 0, "Neon", halocolor2) CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m2, 0, 0, "Neon", halocolor2) CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m2, 0, 0, "Neon", halocolor2) CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gan = CreateParta(m2, 0, 0, "Neon", halocolor2) CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Crimson") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) FHead.CanCollide = false local MAINRUINCOLOR = BrickColor.new("Really red") function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid m = Instance.new("Model", Character) LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Face = Head.face Neck = Torso.Neck it = Instance.new attacktype = 1 vt = Vector3.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles cloaked = false necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false attackdebounce = false deb = false equipped = true hand = false MMouse = nil combo = 0 mana = 0 trispeed = 0.2 attackmode = "none" local idle = 0 local Anim = "Idle" local Effects = {} local gun = false local shoot = false local sine = 0 local change = 1 player = nil local toggleTag = true local txt = Instance.new("BillboardGui", Head) txt.Adornee = nil txt.Name = "NameDetect" txt.Size = UDim2.new(4, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(5, 0, 3.5, 0) text.FontSize = "Size8" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Fantasy" text.TextStrokeColor3 = Color3.new(1, 0, 0) text.TextColor3 = Color3.new(0, 0, 0) text.Text = "Sweet Dreams" function RecolorTextAndRename(name, col1, col2) text.TextStrokeColor3 = col2 text.TextColor3 = col1 text.Text = name end mouse = Player:GetMouse() RSH, LSH = nil, nil RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name = "Right Shoulder" LW.Name = "Left Shoulder" LH = Torso["Left Hip"] RH = Torso["Right Hip"] TorsoColor = Torso.BrickColor function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "Right Shoulder" RW.Part0 = ch.Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso LW.Name = "Left Shoulder" LW.Part0 = ch.Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso local Stats = Instance.new("BoolValue") Stats.Name = "Stats" Stats.Parent = Character local Atk = Instance.new("NumberValue") Atk.Name = "Damage" Atk.Parent = Stats Atk.Value = 1 local Def = Instance.new("NumberValue") Def.Name = "Defense" Def.Parent = Stats Def.Value = 1 local Speed = Instance.new("NumberValue") Speed.Name = "Speed" Speed.Parent = Stats Speed.Value = 1 local Mvmt = Instance.new("NumberValue") Mvmt.Name = "Movement" Mvmt.Parent = Stats Mvmt.Value = 1 local donum = 0 function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position NoOutline(fp) fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end function weld(parent, part0, part1, c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end local Color1 = Torso.BrickColor local bodvel = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end local r = 255 local g = 0 local b = 0 coroutine.resume(coroutine.create(function() while wait() do for i = 0, 50.8 do swait() g = g + 5 end for i = 0, 50.8 do swait() r = r - 5 end for i = 0, 50.8 do swait() b = b + 5 end for i = 0, 50.8 do swait() g = g - 5 end for i = 0, 50.8 do swait() r = r + 5 end for i = 0, 50.8 do swait() b = b - 5 end end end)) function so(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end)) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end local CFrameFromTopBack = function(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c - a):Dot((b - a).unit) local edg2 = (a - b):Dot((c - b).unit) local edg3 = (b - c):Dot((a - c).unit) if edg1 <= (b - a).magnitude and edg1 >= 0 then a, b = a, b elseif edg2 <= (c - b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a - c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c - a):Dot((b - a).unit) local len2 = (b - a).magnitude - len1 local width = (a + (b - a).unit * len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new("WedgePart", m) game:GetService("Debris"):AddItem(w1, 5) w1.Material = "SmoothPlastic" w1.FormFactor = "Custom" w1.BrickColor = BrickColor.new("Really red") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false local l1 = Instance.new("PointLight", w1) l1.Color = Color3.new(170, 0, 0) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh", w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects, { w1, "Disappear", 0.01 }) w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) table.insert(list, w1) end if len2 > 0.01 then local w2 = Instance.new("WedgePart", m) game:GetService("Debris"):AddItem(w2, 5) w2.Material = "SmoothPlastic" w2.FormFactor = "Custom" w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false local l2 = Instance.new("PointLight", w2) l2.Color = Color3.new(170, 0, 0) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh", w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects, { w2, "Disappear", 0.01 }) w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) table.insert(list, w2) end return unpack(list) end function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h }) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then HitHealth = h.Health h.Health = h.Health - Damage if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then print("gained kill") end ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) local rl = Create("BodyAngularVelocity")({ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit }) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Normal" then local vp = Create("BodyVelocity")({ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 }) if knockback > 0 then vp.Parent = hit.Parent.Head end game:GetService("Debris"):AddItem(vp, 0.5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Leech" then local hum = hit.Parent.Humanoid if hum ~= nil then for i = 0, 2 do Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end Humanoid.Health = Humanoid.Health + 10 end elseif Type == "UpKnock" then local hum = hit.Parent.Humanoid hum.PlatformStand = true if hum ~= nil then hitr = true end coroutine.resume(coroutine.create(function(HHumanoid) swait(5) HHumanoid.PlatformStand = false hitr = false end), hum) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Slashnare" then Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07) for i = 1, math.random(4, 5) do Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Spike" then CreateBigIceSword(hit.Parent.Torso.CFrame) local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition")({ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) local BodGy = Create("BodyGyro")({ maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame }) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue")({ Name = "DebounceHit", Parent = hit.Parent, Value = true }) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = 0.03333333333333333 local Pos = Pos or Vector3.new(0, 0, 0) local Text = Text or "" local Time = Time or 2 local Color = Color or Color3.new(1, 0, 1) local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart }) local TextLabel = Create("TextLabel")({ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui }) game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("Head") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) end end end end end function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05) Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) end end end end end function rayCast(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SkullEffect(brickcolor, cframe, x1, y1, z1, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) CF = prt.CFrame coroutine.resume(coroutine.create(function(Part, Mesh, TehCF) for i = 0, 1, 0.2 do wait() Part.CFrame = CF * cf(0, 0, -0.4) end for i = 0, 1, delay do wait() Mesh.Scale = Mesh.Scale end for i = 0, 1, 0.1 do wait() Part.Transparency = i end Part.Parent = nil end), prt, msh, CF) end function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) end Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do wait() Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) end Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) end dec.Transparency = i dec2.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) end Part.Parent = nil end), prt, msh) end function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) end prt.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) end Part.Parent = nil end), prt, msh) end function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0) end prt.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, 0, z3) end Part.Parent = nil end), prt, msh) end function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) end prt.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) end Part.Parent = nil end), prt, msh) end function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.Material = "Neon" prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) local rtype = rottype for i = 0, 1, delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) end prt.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = false prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) local wld = weld(prt, prt, Parent, cframe) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh, Weld) for i = 0, 1, delay do wait() Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh, wld) end function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = false prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh, Weld) for i = 0, 1, delay do wait() Weld.C0 = euler(i * 20, 0, 0) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh, wld) end function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do wait() Part.CFrame = Part.CFrame Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt2.Anchored = true prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) game:GetService("Debris"):AddItem(prt2, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, 0.1 do wait() Part.CFrame = Part.CFrame * cf(0, 0.5, 0) end Part.Parent = nil end), prt2, msh2) end for i = 0, 1, delay * 2 do wait() Part.CFrame = Part.CFrame Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i) end Part.Parent = nil end), prt, msh) end function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) CF = Part.CFrame Numbb = 0 randnumb = math.random() / 10 rand1 = math.random() / 10 for i = 0, 1, rand1 do wait() CF = CF * cf(0, math.random() / 2, 0) Part.CFrame = CF * euler(Numbb, 0, 0) Part.Transparency = i Numbb = Numbb + randnumb end Part.Parent = nil end), prt, CF, Numbb, randnumb) end function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do wait() Part.CFrame = Part.CFrame * euler(0, 0.7, 0) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do wait() Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * cf(x, y, z) msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee) local num = math.random() local num2 = math.random(-3, 2) + math.random() local numm = 0 for i = 0, 1, delay * 2 do swait() Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0) Part.Transparency = i numm = numm + 0.01 end Part.Parent = nil Mesh.Parent = nil end), prt, msh, x, y, z) end function dmgstart(dmg, what) hitcon = what.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(Character) then hum:TakeDamage(dmg) end end) end function dmgstop() hitcon:disconnect() end function Cloak() Face.Parent = nil cloaked = true for _, v in pairs(Torso.Parent:children()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.2 do wait() v.Transparency = i end v.Transparency = 1 end)) end if v.className == "Hat" then hatp = v.Handle coroutine.resume(coroutine.create(function(derp) for i = 0, 1, 0.2 do wait() derp.Transparency = i end derp.Transparency = 1 end), hatp) end end for _, v in pairs(m:children()) do if v.className == "Part" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.2 do wait() v.Transparency = i end v.Transparency = 1 end)) end end end function UnCloak() so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1) Face.Parent = Head cloaked = false for _, v in pairs(Torso.Parent:children()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do wait() v.Transparency = v.Transparency - 0.1 end v.Transparency = 0 end)) end if v.className == "Hat" then hatp = v.Handle coroutine.resume(coroutine.create(function(derp) for i = 0, 1, 0.1 do wait() derp.Transparency = derp.Transparency - 0.1 end derp.Transparency = 0 end), hatp) end end for _, v in pairs(m:children()) do if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do wait() v.Transparency = v.Transparency - 0.1 end v.Transparency = 0 end)) v.Transparency = 0 end end end local origcolor = BrickColor.new("Pastel light blue") function Explode(rad, par, pitch, vol, mindam, maxdam) local expart = Instance.new("Part", char) local expart2 = Instance.new("Part", char) local rin = Instance.new("Part", char) local rin2 = Instance.new("Part", char) local partMesh = Instance.new("SpecialMesh", expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh", expart2) partMesh2.MeshType = "Sphere" local partMesh3 = Instance.new("SpecialMesh", rin) partMesh3.MeshType = "Brick" local partMesh4 = Instance.new("SpecialMesh", rin2) partMesh4.MeshType = "Brick" CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch) partMesh.Scale = vt(rad, rad, rad) expart.Size = vt(1, 1, 1) expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad, rad, rad) expart2.Size = vt(1.15, 1.15, 1.15) expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = par.BrickColor expart2.CFrame = par.CFrame rin.Size = vt(1.15, 1.15, 1.15) rin.Transparency = 1 rin.Anchored = true rin.Material = "Neon" rin.BrickColor = par.BrickColor rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) rin2.Size = vt(1.15, 1.15, 1.15) rin2.Transparency = 1 rin2.Anchored = true rin2.Material = "Neon" rin2.BrickColor = par.BrickColor rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) partMesh3.Scale = vt(0, 1, 0) partMesh4.Scale = vt(0, 1, 0) local dec2 = Instance.new("Decal", rin) dec2.Face = "Top" dec2.Texture = "http://www.roblox.com/asset/?id=874580939" dec2.Parent = rin local dec2b = dec2:Clone() dec2b.Face = "Bottom" dec2b.Parent = rin local dec2a = Instance.new("Decal", rin2) dec2a.Face = "Top" dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" dec2a.Parent = rin2 local dec2ab = dec2a:Clone() dec2ab.Face = "Bottom" dec2ab.Parent = rin2 expart.CanCollide = false expart2.CanCollide = false rin.CanCollide = false rin2.CanCollide = false MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal") local value = 1 * rad / 6.5 for i = 0, 199 do partMesh.Scale = partMesh.Scale + vt(value, value, value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value, value, value) expart2.CFrame = expart.CFrame value = value - 0.035 * rad / 30 if value < 7.5 then partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5) rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0) partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5) rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0) end if value < 0 then dec2.Transparency = dec2.Transparency + 0.025 dec2a.Transparency = dec2a.Transparency + 0.025 dec2b.Transparency = dec2b.Transparency + 0.025 dec2ab.Transparency = dec2ab.Transparency + 0.025 expart.Transparency = expart.Transparency + 0.025 expart2.Transparency = expart2.Transparency + 0.025 rin.Transparency = rin.Transparency + 0.025 rin2.Transparency = rin2.Transparency + 0.025 end swait() end game:GetService("Debris"):AddItem(expart, 1) game:GetService("Debris"):AddItem(expart2, 1) game:GetService("Debris"):AddItem(rin, 1) game:GetService("Debris"):AddItem(rin2, 1) end function ExplodeShort(rad, par, pitch, vol, mindam, maxdam) local expart = Instance.new("Part", char) local expart2 = Instance.new("Part", char) local partMesh = Instance.new("SpecialMesh", expart) partMesh.MeshType = "Sphere" local partMesh2 = Instance.new("SpecialMesh", expart2) partMesh2.MeshType = "Sphere" CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch) partMesh.Scale = vt(rad, rad, rad) expart.Size = vt(1, 1, 1) expart.Transparency = 0 expart.Anchored = true expart.Material = "Neon" expart.BrickColor = bc("White") expart.CFrame = par.CFrame partMesh2.Scale = vt(rad, rad, rad) expart2.Size = vt(1.15, 1.15, 1.15) expart2.Transparency = 0.5 expart2.Anchored = true expart2.Material = "Neon" expart2.BrickColor = par.BrickColor expart2.CFrame = par.CFrame expart.CanCollide = false expart2.CanCollide = false MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal") local value = 1 * rad / 6.5 for i = 0, 75 do partMesh.Scale = partMesh.Scale + vt(value, value, value) expart.CFrame = expart.CFrame partMesh2.Scale = partMesh2.Scale + vt(value, value, value) expart2.CFrame = expart.CFrame value = value - 0.035 * rad / 5 if value < 0 then value = 0 expart.Transparency = expart.Transparency + 0.05 expart2.Transparency = expart2.Transparency + 0.05 end swait() end game:GetService("Debris"):AddItem(expart, 1) game:GetService("Debris"):AddItem(expart2, 1) end function AreaDanger(rad, par, mindam, maxdam) local expart = Instance.new("Part", char) local partMesh = Instance.new("SpecialMesh", expart) CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) partMesh.MeshType = "Sphere" partMesh.Scale = vt(rad, rad, rad) expart.Size = vt(1, 1, 1) expart.Transparency = 0.5 expart.Anchored = true expart.Material = "Neon" expart.CanCollide = false expart.BrickColor = par.BrickColor expart.CFrame = par.CFrame local value = 1 * rad / 5 MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1) for i = 0, 14 do wait() partMesh.Scale = partMesh.Scale + vt(value, value, value) expart.CFrame = expart.CFrame value = value - 0.035 * rad if value < 0 then value = 0 end end wait(0.25) CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1) wait(0.5) CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1) CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75) MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025) for i = 0, 14 do wait() partMesh.Scale = partMesh.Scale + vt(value, value, value) expart.CFrame = expart.CFrame value = value - 0.035 * rad / 2 end expart.Transparency = 1 game:GetService("Debris"):AddItem(expart, 5) end function Swarmsplosions(negrad, rad, par, mindam, maxdam) CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2) CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1) CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1) CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal") MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025) for i = 0, 24 do MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2)) end for i = 0, 24 do local expart = Instance.new("Part", char) expart.Transparency = 1 expart.Anchored = true expart.CanCollide = false expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad)) CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2) CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal") MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025) for i = 0, 9 do MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2)) end game:GetService("Debris"):AddItem(expart, 2) wait(0.1) end end function EXterPlosion(par) CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1) CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85) CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2) CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal") MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005) MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1) for i = 0, 24 do MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2)) end for i = 0, 24 do MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2)) end end function ring(type, pos, scale, value) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value end rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) end rng:Destroy() end)) end function wave(type, pos, scale, value) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value end rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) end rng:Destroy() end)) end function wind(type, pos, scale, value, speed) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value end rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) end rng:Destroy() end)) end function groundwind(type, pos, scale, value, speed) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = origcolor rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value end rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) rng.Transparency = rng.Transparency + 0.01 rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2) end rng:Destroy() end)) end function CameraManager() if TwoD and not CamInterrupt then if Humanoid.Health > 0 then Camera.CameraSubject = Humanoid Camera.CameraType = "Scriptable" Humanoid.AutoRotate = false if Booleans.GyroUse then Directer.MaxTorque = Vec3(0, huge, 0) else Directer.MaxTorque = Vec3(0, 0, 0) end if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then if Booleans.CamFollow then CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) else CPart.Position = RootPart.Position end else local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) end Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) else Camera.CameraSubject = Humanoid Camera.CameraType = "Custom" Controller.Disabled = false end end end function sphere(bonuspeed, type, pos, scale, value, color) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale if rainbowmode == true then rng.Color = Color3.new(r / 255, g / 255, b / 255) end local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r / 255, g / 255, b / 255) end if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end if chaosmode == true then rng.BrickColor = BrickColor.random() end rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) end rng:Destroy() end)) end function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1, y1, z1) if rainbowmode == true then rng.Color = Color3.new(r / 255, g / 255, b / 255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r / 255, g / 255, b / 255) end if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end if chaosmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() end)) end function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 1 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1, y1, z1) if rainbowmode == true then rng.Color = Color3.new(r / 255, g / 255, b / 255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r / 255, g / 255, b / 255) end if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end if chaosmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency - 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() end)) end function dmg(dude) if dude.Name ~= Character then local bgf = Instance.new("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) local val = Instance.new("BoolValue", dude) val.Name = "IsHit" local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) targetted = nil CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3) coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then o:Destroy() end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local bld = Instance.new("ParticleEmitter", v) bld.LightEmission = 1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(1, 1, 1)) bld.Rate = 50 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.75, 0), NumberSequenceKeypoint.new(1, 0, 0) }) bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) bld.Speed = NumberRange.new(0, 0) bld.VelocitySpread = 50000 bld.Rotation = NumberRange.new(-500, 500) bld.RotSpeed = NumberRange.new(-500, 500) local sbs = Instance.new("BodyPosition", v) sbs.P = 3000 sbs.D = 1000 sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) v.Color = Color3.new(1, 1, 1) coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.02 end CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1) bld.Speed = NumberRange.new(1, 5) bld.Acceleration = vt(0, 10, 0) wait(0.5) bld.Enabled = false wait(3) v:Destroy() dude:Destroy() end)) end)) end end end)) end) ds() end end function FindNearestHead(Position, Distance, SinglePlayer) if SinglePlayer then return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then table.insert(List, v) end end return List end function FaceMouse() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end function FaceMouse2() Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end local ModeOfGlitch = 1 local storehumanoidWS = 16 function ExtinctiveHeartbreak() local targetted if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then targetted = mouse.Target.Parent end if targetted ~= nil then attack = true CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) for i = 0, 9 do sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) end sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) local originalpos = root.CFrame RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2) for i = 0, 9 do sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) end hum.WalkSpeed = 0 targetted.Head.Anchored = true sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) for i = 0, 2, 0.1 do swait() RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4) end coroutine.resume(coroutine.create(function() bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso")) bld.LightEmission = 0.1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) bld.Rate = 500 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 0, 0) }) bld.Acceleration = vt(0, -25, 0) bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0, 0) }) bld.Speed = NumberRange.new(10, 50) bld.EmissionDirection = "Front" bld.VelocitySpread = 25 bld.Rotation = NumberRange.new(-500, 500) bld.RotSpeed = NumberRange.new(-500, 500) end)) coroutine.resume(coroutine.create(function() bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso")) bld.LightEmission = 0.1 bld.Texture = "rbxassetid://284205403" bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) bld.Rate = 500 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 0, 0) }) bld.Acceleration = vt(0, -25, 0) bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0, 0) }) bld.Speed = NumberRange.new(10, 50) bld.EmissionDirection = "Front" bld.VelocitySpread = 25 bld.Rotation = NumberRange.new(-500, 500) bld.RotSpeed = NumberRange.new(-500, 500) end)) CameraEnshaking(5, 5) game:GetService("Debris"):AddItem(bld, 3) dmg(targetted) CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1) for i = 0, 1, 0.1 do swait() RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8) RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8) end CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) for i = 0, 9 do sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) end sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) root.CFrame = originalpos for i = 0, 9 do sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) end sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) bld.Enabled = false attack = false hum.WalkSpeed = storehumanoidWS end end function PureBomb() attack = true local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = BrickColor.new("Toothpaste") orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orbm.Name = "SizeMesh" orbm.Scale = vt(0, 0, 0) local scaled = 0.1 local posid = 0 CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1) for i = 0, 5, 0.1 do swait() scaled = scaled - 0.001 posid = posid - scaled orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled) sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1) end for i = 0, 2, 0.1 do swait() orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) end coroutine.resume(coroutine.create(function() orb.Anchored = false CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) local a = Instance.new("Part", workspace) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("Bright red") a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) local ignore = orb local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame a:Destroy() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bv.velocity = orb.CFrame.lookVector * 125 bv.Parent = orb local hitted = false game:GetService("Debris"):AddItem(orb, 15) wait() local hit = orb.Touched:connect(function(hit) if hitted == false then hitted = true CameraEnshaking(10, 2.5) CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) MagniDamage(orb, 65, 65, 90, 0, "Normal") sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste")) sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste")) for i = 0, 9 do sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) end orb.Anchored = true orb.Transparency = 1 wait(8) orb:Destroy() end end) end)) for i = 0, 1, 0.1 do swait() RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) end attack = false end function ChaosGroundStrike() attack = true for i = 0, 2, 0.1 do swait() RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) end CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1) CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1) CameraEnshaking(4, 12) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do if v:FindFirstChild("Head") then dmg(v) end end sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random()) sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random()) sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random()) for i = 0, 2, 0.1 do swait() sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) end attack = false end function ChaosBegone() attack = true chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color) for i = 0, 10, 0.1 do swait() RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) end chatfunc("DIE!!", BrickColor.random().Color) CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1) CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1) CameraEnshaking(5, 25) for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do if v:FindFirstChild("Head") then dmg(v) end end sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random()) sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random()) sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random()) for i = 0, 3, 0.1 do swait() sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) end attack = false end function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon) local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = color orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orb.CFrame = positted orbm.Name = "SizeMesh" orbm.Scale = vt(1, 1, 1) CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1) sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor) coroutine.resume(coroutine.create(function() wait(timer) CameraEnshaking(3, ShakePower) orb.Transparency = 1 MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal") sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor) CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7) wait(3) orb:Destroy() end)) end function orb_spawn(positted, timer) local randomcol = math.random(1, 2) local orb = Instance.new("Part", char) orb.Anchored = true if randomcol == 1 then orb.BrickColor = BrickColor.new("White") elseif randomcol == 2 then orb.BrickColor = BrickColor.new("Really black") end orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "Sphere" orb.CFrame = positted orbm.Name = "SizeMesh" orbm.Scale = vt(1, 1, 1) CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1) sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor) for i = 0, 2 do sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0) end coroutine.resume(coroutine.create(function() wait(timer) CameraEnshaking(3, 2) orb.Transparency = 1 MagniDamage(orb, 17.5, 10, 50, 0, "Normal") sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor) for i = 0, 4 do sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0) end CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7) wait(3) orb:Destroy() end)) end function scattercorrupt() attack = true local rot = 0 local randomrotations = math.random(1, 2) local lookv = 2.5 local power = 5 sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple")) sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple")) for i = 0, 9 do sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0) end CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6) CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5) CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1) CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75) CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5) local hite = Instance.new("Part", char) hite.Anchored = true hite.CanCollide = false hite.FormFactor = 3 hite.Name = "Ring" hite.Material = "Neon" hite.Size = Vector3.new(1, 1, 1) hite.Transparency = 1 hite.TopSurface = 0 hite.BottomSurface = 0 hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0) local rem = Instance.new("Part", char) rem.Anchored = true rem.CanCollide = false rem.FormFactor = 3 rem.Name = "Ring" rem.Material = "Neon" rem.Size = Vector3.new(1, 1, 1) rem.Transparency = 1 rem.TopSurface = 0 rem.BottomSurface = 0 rem.CFrame = hite.CFrame local rem2 = rem:Clone() rem2.Parent = char rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) local rem3 = rem:Clone() rem3.Parent = char rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) local rem4 = rem:Clone() rem4.Parent = char rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) hite:Destroy() coroutine.resume(coroutine.create(function() for i = 0, 24 do swait(1) if randomrotations == 1 then rot = rot + 1 elseif randomrotations == 2 then rot = rot - 1 end power = power + 0.5 lookv = lookv + 7.5 rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0) rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) end end)) attack = false end function yinyangi() attack = true for i = 0, 2, 0.1 do swait() RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) end local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bv.velocity = root.CFrame.lookVector * 175 bv.Parent = root for Rotations = 0, 9 do for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector * 175 RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) end orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector * 175 RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) end orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector * 175 RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) end orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) for i = 0, 1, 0.5 do swait() bv.velocity = root.CFrame.lookVector * 175 RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) end orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) end bv:Destroy() attack = false end function Wip() attack = true local rngb = Instance.new("Part", char) rngb.Anchored = true rngb.BrickColor = origcolor rngb.CanCollide = false rngb.FormFactor = 3 rngb.Name = "Ring" rngb.Material = "Neon" rngb.Size = Vector3.new(1, 0.05, 1) rngb.Transparency = 1 rngb.TopSurface = 0 rngb.BottomSurface = 0 local rngmb = Instance.new("SpecialMesh", rngb) rngmb.MeshType = "Brick" rngmb.Name = "SizeMesh" rngmb.Scale = vt(0, 1, 0) local orb = rngb:Clone() orb.Parent = char orb.Transparency = 0 orb.BrickColor = BrickColor.new("White") orb.Size = vt(1, 1, 1) local orbmish = orb.SizeMesh orbmish.Scale = vt(0, 0, 0) orbmish.MeshType = "Sphere" local orbe = rngb:Clone() orbe.Parent = char orbe.Transparency = 0.5 orbe.BrickColor = BrickColor.new("New Yeller") orbe.Size = vt(1, 1, 1) local orbmish2 = orbe.SizeMesh orbmish2.Scale = vt(0, 0, 0) orbmish2.MeshType = "Sphere" orbe.Color = Color3.new(r / 255, g / 255, b / 255) rngb:Destroy() for i = 0, 5, 0.1 do swait() if rainbowmode == true then orbe.Color = Color3.new(r / 255, g / 255, b / 255) end orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) RootPart.CFrame = FaceMouse()[1] end orbe.Transparency = 1 orb.Transparency = 1 orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) local a = Instance.new("Part", Character) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("White") a.Material = "Neon" a.Transparency = 0 a.Shape = "Cylinder" a.CanCollide = false local a2 = Instance.new("Part", Character) a2.Name = "Direction" a2.Anchored = true a2.BrickColor = bc("New Yeller") a2.Color = Color3.new(r / 255, g / 255, b / 255) a2.Material = "Neon" a2.Transparency = 0.5 a2.Shape = "Cylinder" a2.CanCollide = false local ba = Instance.new("Part", Character) ba.Name = "HitDirect" ba.Anchored = true ba.BrickColor = bc("Really black") ba.Material = "Neon" ba.Transparency = 1 ba.CanCollide = false local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 a2.BottomSurface = 10 a2.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) game:GetService("Debris"):AddItem(a, 20) game:GetService("Debris"):AddItem(a2, 20) game:GetService("Debris"):AddItem(ba, 20) local msh = Instance.new("SpecialMesh", a) msh.MeshType = "Cylinder" msh.Scale = vt(1, 25, 25) local msh2 = Instance.new("SpecialMesh", a2) msh2.MeshType = "Cylinder" msh2.Scale = vt(1, 30, 30) for i = 0, 10, 0.1 do swait() CameraEnshaking(1, 5) a2.Color = Color3.new(r / 255, g / 255, b / 255) orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) msh.Scale = msh.Scale - vt(0, 0.25, 0.25) msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3) sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) MagniDamage(ba, 30, 500, 60000, 0, "Normal") end a:Destroy() a2:Destroy() ba:Destroy() orb:Destroy() orbe:Destroy() attack = false end function UniversalSpark() attack = true local rngb = Instance.new("Part", char) rngb.Anchored = true rngb.BrickColor = origcolor rngb.CanCollide = false rngb.FormFactor = 3 rngb.Name = "Ring" rngb.Material = "Neon" rngb.Size = Vector3.new(1, 0.05, 1) rngb.Transparency = 1 rngb.TopSurface = 0 rngb.BottomSurface = 0 local rngmb = Instance.new("SpecialMesh", rngb) rngmb.MeshType = "Brick" rngmb.Name = "SizeMesh" rngmb.Scale = vt(0, 1, 0) local orb = rngb:Clone() orb.Parent = char orb.Transparency = 0 orb.BrickColor = BrickColor.new("White") orb.Size = vt(1, 1, 1) local orbmish = orb.SizeMesh orbmish.Scale = vt(0, 0, 0) orbmish.MeshType = "Sphere" local orbe = rngb:Clone() orbe.Parent = char orbe.Transparency = 0.5 orbe.BrickColor = BrickColor.new("New Yeller") orbe.Size = vt(1, 1, 1) local orbmish2 = orbe.SizeMesh orbmish2.Scale = vt(0, 0, 0) orbmish2.MeshType = "Sphere" orbe.Color = Color3.new(r / 255, g / 255, b / 255) rngb:Destroy() for i = 0, 5, 0.1 do swait() if rainbowmode == true then orbe.Color = Color3.new(r / 255, g / 255, b / 255) end orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) RootPart.CFrame = FaceMouse()[1] end orbe.Transparency = 1 orb.Transparency = 1 orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1) CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1) CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1) CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1) CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85) CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1) local xd = Instance.new("Sound", char) xd.SoundId = "rbxassetid://445796828" xd.Pitch = 0.75 xd.Looped = true xd.Volume = 1.25 xd:Play() local a = Instance.new("Part", Character) a.Name = "Direction" a.Anchored = true a.BrickColor = bc("Alder") a.Color = MAINRUINCOLOR.Color a.Material = "Neon" a.Transparency = 0.5 a.Shape = "Cylinder" a.CanCollide = false local a2 = Instance.new("Part", Character) a2.Name = "Direction" a2.Anchored = true a2.BrickColor = bc("New Yeller") a2.Color = MAINRUINCOLOR.Color a2.Material = "Neon" a2.Transparency = 0.5 a2.Shape = "Cylinder" a2.CanCollide = false local ba = Instance.new("Part", Character) ba.Name = "HitDirect" ba.Anchored = true ba.BrickColor = bc("Really black") ba.Material = "Neon" ba.Transparency = 1 ba.CanCollide = false local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 a2.BottomSurface = 10 a2.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) game:GetService("Debris"):AddItem(a, 60) game:GetService("Debris"):AddItem(a2, 60) game:GetService("Debris"):AddItem(ba, 60) local outerscale = 0 local msh = Instance.new("SpecialMesh", a) msh.MeshType = "Cylinder" msh.Scale = vt(1, 0, 0) local msh2 = Instance.new("SpecialMesh", a2) msh2.MeshType = "Cylinder" msh2.Scale = vt(1, 0, 0) for i = 0, 2, 0.1 do swait() CameraEnshaking(1, 1) msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20) msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15) outerscale = outerscale - 0.015 orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) MagniDamage(ba, 100, 500, 60000, 0, "Normal") end for z = 0, 2 do for i = 0, 4, 0.1 do swait() CameraEnshaking(1, 1) msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) msh.Scale = msh.Scale - vt(0, outerscale, outerscale) outerscale = outerscale + 0.015 orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) MagniDamage(ba, 100, 500, 60000, 0, "Normal") end for i = 0, 4, 0.1 do swait() CameraEnshaking(1, 1) msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) msh.Scale = msh.Scale - vt(0, outerscale, outerscale) outerscale = outerscale - 0.015 orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) MagniDamage(ba, 100, 500, 60000, 0, "Normal") end end for i = 0, 4, 0.1 do swait() CameraEnshaking(1, 1) msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) msh.Scale = msh.Scale - vt(0, outerscale, outerscale) xd.Volume = xd.Volume - 0.025 a.Transparency = a.Transparency + 0.025 a2.Transparency = a2.Transparency + 0.025 outerscale = outerscale - 0.015 orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude if typrot == 1 then rotation = rotation + 2.5 elseif typrot == 2 then rotation = rotation - 2.5 end RootPart.CFrame = FaceMouse()[1] a.Size = Vector3.new(distance, 1, 1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) a2.Size = Vector3.new(distance, 1, 1) a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) MagniDamage(ba, 100, 500, 60000, 0, "Normal") end xd:Destroy() a:Destroy() a2:Destroy() ba:Destroy() orb:Destroy() orbe:Destroy() attack = false end function resetmode() rainbowmode = false chaosmode = false RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0)) ModeOfGlitch = 1 storehumanoidWS = 16 for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end MAINRUINCOLOR = BrickColor.new("Really red") hum.WalkSpeed = 16 newTheme("rbxassetid://415898123", 0, 1, 10) for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Glass" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Crimson") v.Material = "Granite" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really red") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end end function attackone() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) end CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1) local hitb = Instance.new("Part", char) hitb.Anchored = true hitb.CanCollide = false hitb.FormFactor = 3 hitb.Name = "Ring" hitb.Material = "Neon" hitb.Size = Vector3.new(1, 1, 1) hitb.Transparency = 1 hitb.TopSurface = 0 hitb.BottomSurface = 0 hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 MagniDamage(hitb, 3, 10, 30, 0, "Normal") hitb:Destroy() for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) end attack = false end function attacktwo() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) end CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1) local hitb = Instance.new("Part", char) hitb.Anchored = true hitb.CanCollide = false hitb.FormFactor = 3 hitb.Name = "Ring" hitb.Material = "Neon" hitb.Size = Vector3.new(1, 1, 1) hitb.Transparency = 1 hitb.TopSurface = 0 hitb.BottomSurface = 0 hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 MagniDamage(hitb, 3, 10, 30, 0, "Normal") hitb:Destroy() for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) end attack = false end function attackthree() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) end local distlook = 5 for i = 0, 4 do swait(2) CameraEnshaking(2, 3) local hite = Instance.new("Part", char) hite.Anchored = true hite.CanCollide = false hite.FormFactor = 3 hite.Name = "Ring" hite.Material = "Neon" hite.Size = Vector3.new(1, 1, 1) hite.Transparency = 1 hite.TopSurface = 0 hite.BottomSurface = 0 hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR) sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR) MagniDamage(hite, 10, 15, 35, 0, "Normal") for i = 0, 2 do sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) end CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1) CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6) game:GetService("Debris"):AddItem(hite, 5) distlook = distlook + 10 end attack = false end local attacktype = 1 mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() elseif attack == false and attacktype == 4 then attacktype = 1 end end) mouse.KeyDown:connect(function(k) if k == "q" and attack == false and ModeOfGlitch ~= 2 then ModeOfGlitch = 2 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false chaosmode = false RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1)) newTheme("rbxassetid://1119453744", 20.25, 1, 1) MAINRUINCOLOR = BrickColor.new("Toothpaste") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Pastel light blue") v.Material = "Glass" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Toothpaste") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "q" and attack == false and ModeOfGlitch == 2 then resetmode() end if k == "e" and attack == false and ModeOfGlitch ~= 3 then ModeOfGlitch = 3 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false chaosmode = false RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1)) newTheme("rbxassetid://1509634377", 58.15, 1,2) MAINRUINCOLOR = BrickColor.new("Royal purple") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Dark indigo") v.Material = "Glass" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Royal purple") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "e" and attack == false and ModeOfGlitch == 3 then resetmode() end if k == "r" and attack == false and ModeOfGlitch ~= 4 then ModeOfGlitch = 4 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false chaosmode = true RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color) newTheme("rbxassetid://415898123", 0, 1, 10) MAINRUINCOLOR = BrickColor.new("Black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.random() v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.random() v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Black") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "r" and attack == false and ModeOfGlitch == 4 then resetmode() end if k == "t" and attack == false and ModeOfGlitch ~= 5 then ModeOfGlitch = 5 storehumanoidWS = 16 hum.WalkSpeed = 16 rainbowmode = false chaosmode = false RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255)) newTheme("rbxassetid://723652641", 10, 1, 3.2) ModeOfGlitch = 1 MAINRUINCOLOR = BrickColor.new("Really black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Ice" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "t" and attack == false and ModeOfGlitch == 5 then resetmode() end if k == "y" and attack == false and ModeOfGlitch ~= 6 then ModeOfGlitch = 6 storehumanoidWS = 75 hum.WalkSpeed = 75 rainbowmode = false chaosmode = false RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1)) newTheme("rbxassetid://519067542", 0, 1, 1) MAINRUINCOLOR = BrickColor.new("Really black") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = BrickColor.new("Really black") v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Ice" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Really black") v.Material = "Ice" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "y" and attack == false and ModeOfGlitch == 6 then resetmode() end if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then ModeOfGlitch = 6127843 storehumanoidWS = 50 hum.WalkSpeed = 50 rainbowmode = true chaosmode = false RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1)) newTheme("rbxassetid://152539141", 0, 1, 1) MAINRUINCOLOR = BrickColor.new("White") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 v.BrickColor = BrickColor.new("White") v.Material = "Neon" end end elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then resetmode() end if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then ModeOfGlitch = 1000000 storehumanoidWS = 100 hum.WalkSpeed = 100 rainbowmode = false chaosmode = false RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1)) newTheme("rbxassetid://614032233", 0, 1, 1) MAINRUINCOLOR = BrickColor.new("Bright violet") for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.BrickColor = MAINRUINCOLOR v.Material = "Neon" end end for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.5, 0, 1) v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.25, 0, 1) v.Material = "Neon" end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0.45, 0, 1) v.Material = "Neon" end end for i, v in pairs(extrawingmod1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.Color = Color3.new(0.25, 0, 1) v.Material = "Neon" end end for i, v in pairs(extrawingmod2:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 v.Color = Color3.new(0.5, 0, 1) v.Material = "Neon" end end elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then resetmode() end if k == "l" and toggleTag == false then toggleTag = true text.TextTransparency = 0 text.TextStrokeTransparency = 0 elseif k == "l" and toggleTag == true then toggleTag = false text.TextTransparency = 1 text.TextStrokeTransparency = 1 end if k == "z" and attack == false and ModeOfGlitch == 1 then ExtinctiveHeartbreak() elseif k == "z" and attack == false and ModeOfGlitch == 2 then PureBomb() elseif k == "z" and attack == false and ModeOfGlitch == 3 then scattercorrupt() elseif k == "z" and attack == false and ModeOfGlitch == 4 then ChaosGroundStrike() elseif k == "z" and attack == false and ModeOfGlitch == 5 then elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then UniversalSpark() elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then scattercorrupt() wait(1) yinyangi() elseif k == "l" and attack == false and ModeOfGlitch == 5 then scattercorrupt() scattercorrupt() elseif k == "z" and attack == false and ModeOfGlitch == 6 then yinyangi() elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then Wip() end if k == "l" and attack == false and ModeOfGlitch == 4 then ChaosBegone() end end) coroutine.resume(coroutine.create(function() while true do swait(2) if rainbowmode == true or ModeOfGlitch == 6 then sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0) end end end)) coroutine.resume(coroutine.create(function() while true do swait(0.5) if ModeOfGlitch == 1000000 then sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0) end end end)) coroutine.resume(coroutine.create(function() while true do swait(2) if chaosmode == true then RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color) for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.75 v.BrickColor = BrickColor.random() v.Material = "Neon" end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.random() v.Material = "Neon" end end end end end)) Humanoid.Name = "STARGLITCHER" Humanoid.MaxHealth = math.huge Humanoid.Health = math.huge Instance.new("ForceField", char).Visible = false Humanoid.Animator.Parent = nil idleanim = 0.4 while true do if rainbowmode == true then RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)) MAINRUINCOLOR = BrickColor.new("White") for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r / 255, g / 255, b / 255) end end for i, v in pairs(m2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r / 255, g / 255, b / 255) end end for i, v in pairs(m3:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r / 255, g / 255, b / 255) end end for i, v in pairs(mw1:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r / 255, g / 255, b / 255) v.Material = "Neon" end end for i, v in pairs(mw2:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(r / 255, g / 255, b / 255) v.Material = "Neon" end end end CameraManager() swait() lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3) lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3) lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3) lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3) lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3) lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3) rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3) rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3) rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3) rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3) rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3) rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3) sine = sine + change local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if attack == false then idle = idle + 1 else idle = 0 end if not (idle >= 500) or attack == false then end if RootPart.Velocity.y > 1 and hitfloor == nil then Anim = "Jump" if attack == false then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1) LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1) end elseif RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" if attack == false then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) end elseif torvel < 1 and hitfloor ~= nil then Anim = "Idle" if attack == false then if ModeOfGlitch == 1 then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1) LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1) elseif ModeOfGlitch == 3 then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1) elseif ModeOfGlitch == 4 then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) elseif ModeOfGlitch == 5 then RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1) LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1) end end elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then Anim = "Walk" if attack == false then if ModeOfGlitch == 1 then RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) elseif ModeOfGlitch == 4 then RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1) end end elseif torvel >= 22 and hitfloor ~= nil then Anim = "Run" if attack == false then if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1) elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2) end end end end end