--auto kill --[[ Variables ]] local WS = game:GetService("Workspace") local RS = game:GetService("ReplicatedStorage") local Client = RS:WaitForChild("CIient") local Zombies = WS:WaitForChild("Zombies") function Kill(v) spawn(function() if v:FindFirstChild("Humanoid") then repeat wait() Client:FireServer("FireShot", "Golden Gun",v:WaitForChild("Head"),0,0,0) until v.Parent == nil end end) end Zombies.ChildAdded:Connect(function(v) Kill(v) end) for _,v in pairs (Zombies:GetChildren()) do Kill(v) end --infinite ammo --[[ Variables ]] local GC = getgc(true) for Number,v in pairs(GC) do if type(v)=="table" then local Table = v if rawget(Table,"MagSize") then Table["MagSize"] = math.huge Table["RateOfFire"] = 0 Table["Spread"] = 0 end end end --all skins --[[ Variables ]] local RS = game:GetService("ReplicatedStorage") local Client = RS:WaitForChild("CIient") local Melee = RS:WaitForChild("MeleeModels") for _,v in pairs (Melee:GetChildren()) do Client:FireServer("Skin", v.Name) end