- local class = game.ReplicatedStorage.Classes:GetDescendants()
- for i = 1, #class do local v = class[i]
- if v.Name == "Damage" then
- v.Value = math.huge
- end
- end
local class = game.ReplicatedStorage.Classes:GetDescendants() for i = 1, #class do local v = class[i] if v.Name == "Damage" then v.Value = math.huge end end