- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Wy No Scope Arcade",
- LoadingTitle = "Wy No Scope Arcade",
- LoadingSubtitle = "by Wyrizon",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "WY"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("Main", 4483362458)
- local Button = MainTab:CreateButton({
- Name = "Hitbox",
- Callback = function()
- _G.HeadSize = 70 -- You can change the size to your desired value
- _G.Disabled = false -- Set to false to enable the effect initially
- game:GetService('RunService').RenderStepped:connect(function()
- if not _G.Disabled then
- for _, player in ipairs(game:GetService('Players'):GetPlayers()) do
- if player.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- local character = player.Character
- if character then
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- if humanoidRootPart then
- humanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
- humanoidRootPart.Transparency = 0.7
- humanoidRootPart.BrickColor = BrickColor.new("Bright red") -- Change to the desired color
- humanoidRootPart.Material = "Neon"
- humanoidRootPart.CanCollide = false
- end
- end
- end)
- end
- end
- end
- end)
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "ESP",
- Callback = function()
- local FillColor = Color3.fromRGB(175,25,255)
- local DepthMode = "AlwaysOnTop"
- local FillTransparency = 0.5
- local OutlineColor = Color3.fromRGB(255,255,255)
- local OutlineTransparency = 0
- local CoreGui = game:FindService("CoreGui")
- local Players = game:FindService("Players")
- local lp = Players.LocalPlayer
- local connections = {}
- local Storage = Instance.new("Folder")
- Storage.Parent = CoreGui
- Storage.Name = "Highlight_Storage"
- local function Highlight(plr)
- local Highlight = Instance.new("Highlight")
- Highlight.Name = plr.Name
- Highlight.FillColor = FillColor
- Highlight.DepthMode = DepthMode
- Highlight.FillTransparency = FillTransparency
- Highlight.OutlineColor = OutlineColor
- Highlight.OutlineTransparency = 0
- Highlight.Parent = Storage
- local plrchar = plr.Character
- if plrchar then
- Highlight.Adornee = plrchar
- end
- connections[plr] = plr.CharacterAdded:Connect(function(char)
- Highlight.Adornee = char
- end)
- end
- Players.PlayerAdded:Connect(Highlight)
- for i,v in next, Players:GetPlayers() do
- Highlight(v)
- end
- Players.PlayerRemoving:Connect(function(plr)
- local plrname = plr.Name
- if Storage[plrname] then
- Storage[plrname]:Destroy()
- end
- if connections[plr] then
- connections[plr]:Disconnect()
- end
- end)
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Noclip",
- Callback = function()
- game.RunService.Stepped:Connect(function() game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.Torso.CanCollide = false end)
- end,
- })