From venuslock, 3 Months ago, written in Plain Text.
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  1. local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
  2. local Window = OrionLib:MakeWindow({IntroText = "Doors GUI v1.2",Name = "Doors - By sashaaaaa#5351", HidePremium = false, SaveConfig = true, ConfigFolder = "DoorsSex"})
  3. if game.PlaceId == 6516141723 then
  4.     OrionLib:MakeNotification({
  5.         Name = "Error",
  6.         Content = "Please execute when in game, not in lobby.",
  7.         Time = 2
  8.     })
  9. end
  10. local VisualsTab = Window:MakeTab({
  11.         Name = "Visuals",
  12.         Icon = "rbxassetid://4483345998",
  13.         PremiumOnly = false
  14. })
  15. local CF = CFrame.new
  16. local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
  17. local ChaseStart = game:GetService("ReplicatedStorage").GameData.ChaseStart
  18.  
  19. local KeyChams = {}
  20. VisualsTab:AddToggle({
  21.         Name = "Key Chams",
  22.         Default = false,
  23.     Flag = "KeyToggle",
  24.     Save = true,
  25.         Callback = function(Value)
  26.                 for i,v in pairs(KeyChams) do
  27.             v.Enabled = Value
  28.         end
  29.         end    
  30. })
  31.  
  32. local function ApplyKeyChams(inst)
  33.     wait()
  34.     local Cham = Instance.new("Highlight")
  35.     Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  36.     Cham.FillColor = Color3.new(0.980392, 0.670588, 0)
  37.     Cham.FillTransparency = 0.5
  38.     Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  39.     Cham.Parent = game:GetService("CoreGui")
  40.     Cham.Adornee = inst
  41.     Cham.Enabled = OrionLib.Flags["KeyToggle"].Value
  42.     Cham.RobloxLocked = true
  43.     return Cham
  44. end
  45.  
  46. local KeyCoroutine = coroutine.create(function()
  47.     workspace.CurrentRooms.DescendantAdded:Connect(function(inst)
  48.         if inst.Name == "KeyObtain" then
  49.             table.insert(KeyChams,ApplyKeyChams(inst))
  50.         end
  51.     end)
  52. end)
  53. for i,v in ipairs(workspace:GetDescendants()) do
  54.     if v.Name == "KeyObtain" then
  55.         table.insert(KeyChams,ApplyKeyChams(v))
  56.     end
  57. end
  58. coroutine.resume(KeyCoroutine)
  59.  
  60. local BookChams = {}
  61. VisualsTab:AddToggle({
  62.         Name = "Book Chams",
  63.         Default = false,
  64.     Flag = "BookToggle",
  65.     Save = true,
  66.         Callback = function(Value)
  67.                 for i,v in pairs(BookChams) do
  68.             v.Enabled = Value
  69.         end
  70.         end    
  71. })
  72.  
  73. local FigureChams = {}
  74. VisualsTab:AddToggle({
  75.         Name = "Figure Chams",
  76.         Default = false,
  77.     Flag = "FigureToggle",
  78.     Save = true,
  79.     Callback = function(Value)
  80.         for i,v in pairs(FigureChams) do
  81.             v.Enabled = Value
  82.         end
  83.     end
  84. })
  85.  
  86. local function ApplyBookChams(inst)
  87.     if inst:IsDescendantOf(game:GetService("Workspace").CurrentRooms:FindFirstChild("50")) and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value == 50 then
  88.         wait()
  89.         local Cham = Instance.new("Highlight")
  90.         Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  91.         Cham.FillColor = Color3.new(0, 1, 0.749019)
  92.         Cham.FillTransparency = 0.5
  93.         Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  94.         Cham.Parent = game:GetService("CoreGui")
  95.         Cham.Enabled = OrionLib.Flags["BookToggle"].Value
  96.         Cham.Adornee = inst
  97.         Cham.RobloxLocked = true
  98.         return Cham
  99.     end
  100. end
  101.  
  102. local function ApplyEntityChams(inst)
  103.     wait()
  104.     local Cham = Instance.new("Highlight")
  105.     Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  106.     Cham.FillColor = Color3.new(1, 0, 0)
  107.     Cham.FillTransparency = 0.5
  108.     Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  109.     Cham.Parent = game:GetService("CoreGui")
  110.     Cham.Enabled = OrionLib.Flags["FigureToggle"].Value
  111.     Cham.Adornee = inst
  112.     Cham.RobloxLocked = true
  113.     return Cham
  114. end
  115.  
  116. local BookCoroutine = coroutine.create(function()
  117.     task.wait(1)
  118.     for i,v in pairs(game:GetService("Workspace").CurrentRooms["50"].Assets:GetDescendants()) do
  119.         if v.Name == "LiveHintBook" then
  120.             table.insert(BookChams,ApplyBookChams(v))
  121.         end
  122.     end
  123. end)
  124. local EntityCoroutine = coroutine.create(function()
  125.     local Entity = game:GetService("Workspace").CurrentRooms["50"].FigureSetup:WaitForChild("FigureRagdoll",5)
  126.     Entity:WaitForChild("Torso",2.5)
  127.     table.insert(FigureChams,ApplyEntityChams(Entity))
  128. end)
  129.  
  130.  
  131. local GameTab = Window:MakeTab({
  132.         Name = "Game",
  133.         Icon = "rbxassetid://4483345998",
  134.         PremiumOnly = false
  135. })
  136. local CharTab = Window:MakeTab({
  137.         Name = "Character",
  138.         Icon = "rbxassetid://4483345998",
  139.         PremiumOnly = false
  140. })
  141.  
  142. local TargetWalkspeed
  143. CharTab:AddSlider({
  144.         Name = "Speed",
  145.         Min = 0,
  146.         Max = 50,
  147.         Default = 5,
  148.         Color = Color3.fromRGB(255,255,255),
  149.         Increment = 1,
  150.         Callback = function(Value)
  151.                 TargetWalkspeed = Value
  152.         end    
  153. })
  154.  
  155. local pcl = Instance.new("SpotLight")
  156. pcl.Brightness = 1
  157. pcl.Face = Enum.NormalId.Front
  158. pcl.Range = 90
  159. pcl.Parent = game.Players.LocalPlayer.Character.Head
  160. pcl.Enabled = false
  161.  
  162.  
  163. CharTab:AddToggle({
  164.         Name = "Headlight",
  165.         Default = false,
  166.     Callback = function(Value)
  167.         pcl.Enabled = Value
  168.     end
  169. })
  170.  
  171. GameTab:AddToggle({
  172.         Name = "No seek arms/obstructions",
  173.         Default = false,
  174.     Flag = "NoSeek",
  175.     Save = true
  176. })
  177.  
  178. GameTab:AddToggle({
  179.         Name = "Instant Interact",
  180.         Default = false,
  181.     Flag = "InstantToggle",
  182.     Save = true
  183. })
  184. GameTab:AddButton({
  185.         Name = "Skip level",
  186.         Callback = function()
  187.         pcall(function()
  188.             local HasKey = false
  189.             local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
  190.             for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
  191.                 if v.Name == "KeyObtain" then
  192.                     HasKey = v
  193.                 end
  194.             end
  195.             if HasKey then
  196.                 game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
  197.                 wait(0.3)
  198.                 fireproximityprompt(HasKey.ModulePrompt,0)
  199.                 game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  200.                 wait(0.3)
  201.                 fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
  202.             end
  203.             if LatestRoom == 50 then
  204.                 CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  205.             end
  206.             game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  207.             wait(0.3)
  208.             CurrentDoor.ClientOpen:FireServer()
  209.         end)
  210.         end    
  211. })
  212.  
  213. GameTab:AddToggle({
  214.         Name = "Auto skip level",
  215.         Default = false,
  216.     Save = false,
  217.     Flag = "AutoSkip"
  218. })
  219.  
  220. local AutoSkipCoro = coroutine.create(function()
  221.         while true do
  222.             task.wait()
  223.             pcall(function()
  224.             if OrionLib.Flags["AutoSkip"].Value == true and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value < 100 then
  225.                 local HasKey = false
  226.                 local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value
  227.                 local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom)]:WaitForChild("Door")
  228.                 for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
  229.                     if v.Name == "KeyObtain" then
  230.                         HasKey = v
  231.                     end
  232.                 end
  233.                 if HasKey then
  234.                     game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
  235.                     task.wait(0.3)
  236.                     fireproximityprompt(HasKey.ModulePrompt,0)
  237.                     game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  238.                     task.wait(0.3)
  239.                     fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
  240.                 end
  241.                 if LatestRoom == 50 then
  242.                     CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  243.                 end
  244.                 game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  245.                 task.wait(0.3)
  246.                 CurrentDoor.ClientOpen:FireServer()
  247.             end
  248.         end)
  249.         end
  250. end)
  251. coroutine.resume(AutoSkipCoro)
  252.  
  253. GameTab:AddButton({
  254.         Name = "No jumpscares",
  255.         Callback = function()
  256.         pcall(function()
  257.             game:GetService("ReplicatedStorage").Bricks.Jumpscare:Destroy()
  258.         end)
  259.         end    
  260. })
  261. GameTab:AddToggle({
  262.         Name = "Avoid Rush/Ambush",
  263.         Default = false,
  264.     Flag = "AvoidRushToggle",
  265.     Save = true
  266. })
  267. GameTab:AddToggle({
  268.         Name = "No Screech",
  269.         Default = false,
  270.     Flag = "ScreechToggle",
  271.     Save = true
  272. })
  273.  
  274. GameTab:AddToggle({
  275.         Name = "Always win heartbeat",
  276.         Default = false,
  277.     Flag = "HeartbeatWin",
  278.     Save = true
  279. })
  280.  
  281. GameTab:AddToggle({
  282.         Name = "Predict chases",
  283.         Default = false,
  284.     Flag = "PredictToggle" ,
  285.     Save = true
  286. })
  287. GameTab:AddToggle({
  288.         Name = "Notify when mob spawns",
  289.         Default = false,
  290.     Flag = "MobToggle" ,
  291.     Save = true
  292. })
  293. GameTab:AddButton({
  294.         Name = "Complete breaker box minigame",
  295.         Callback = function()
  296.         game:GetService("ReplicatedStorage").Bricks.EBF:FireServer()
  297.         end    
  298. })
  299. GameTab:AddButton({
  300.         Name = "Skip level 50",
  301.         Callback = function()
  302.         local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  303.         game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  304.         end    
  305. })
  306. GameTab:AddParagraph("Warning","You may need to open/close the panel a few times for this to work, fixing soon.")
  307.  
  308. --// ok actual code starts here
  309.  
  310. game:GetService("RunService").RenderStepped:Connect(function()
  311.     pcall(function()
  312.         if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
  313.             game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character.Humanoid.MoveDirection * TargetWalkspeed/50)
  314.         end
  315.     end)
  316. end)
  317.  
  318. game:GetService("Workspace").CurrentRooms.DescendantAdded:Connect(function(descendant)
  319.     if OrionLib.Flags["NoSeek"].Value == true and descendant.Name == ("Seek_Arm" or "ChandelierObstruction") then
  320.         task.spawn(function()
  321.             wait()
  322.             descendant:Destroy()
  323.         end)
  324.     end
  325. end)
  326.  
  327. game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
  328.     if OrionLib.Flags["InstantToggle"].Value == true then
  329.         fireproximityprompt(prompt)
  330.     end
  331. end)
  332.  
  333. local old
  334. old = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
  335.     local args = {...}
  336.     local method = getnamecallmethod()
  337.    
  338.     if tostring(self) == 'Screech' and method == "FireServer" and OrionLib.Flags["ScreechToggle"].Value == true then
  339.         args[1] = true
  340.         return old(self,unpack(args))
  341.     end
  342.     if tostring(self) == 'ClutchHeartbeat' and method == "FireServer" and OrionLib.Flags["HeartbeatWin"].Value == true then
  343.         args[2] = true
  344.         return old(self,unpack(args))
  345.     end
  346.    
  347.     return old(self,...)
  348. end))
  349.  
  350. workspace.CurrentCamera.ChildAdded:Connect(function(child)
  351.     if child.Name == "Screech" and OrionLib.Flags["ScreechToggle"].Value == true then
  352.         child:Destroy()
  353.     end
  354. end)
  355.  
  356. local NotificationCoroutine = coroutine.create(function()
  357.     LatestRoom.Changed:Connect(function()
  358.         if OrionLib.Flags["PredictToggle"].Value == true then
  359.             local n = ChaseStart.Value - LatestRoom.Value
  360.             if 0 < n and n < 4 then
  361.                 OrionLib:MakeNotification({
  362.                     Name = "Warning!",
  363.                     Content = "Event in " .. tostring(n) .. " rooms.",
  364.                     Time = 5
  365.                 })
  366.             end
  367.         end
  368.         if OrionLib.Flags["BookToggle"].Value == true then
  369.             if LatestRoom.Value == 50 then
  370.                 coroutine.resume(BookCoroutine)
  371.             end
  372.         end
  373.         if OrionLib.Flags["FigureToggle"].Value == true then
  374.             if LatestRoom.Value == 50 then
  375.                 coroutine.resume(EntityCoroutine)
  376.             end
  377.         end
  378.     end)
  379.     workspace.ChildAdded:Connect(function(inst)
  380.         if inst.Name == "RushMoving" and OrionLib.Flags["MobToggle"].Value == true then
  381.             if OrionLib.Flags["AvoidRushToggle"].Value == true then
  382.                 OrionLib:MakeNotification({
  383.                     Name = "Warning!",
  384.                     Content = "Avoiding Rush. Please wait.",
  385.                     Time = 5
  386.                 })
  387.                 local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  388.                 local con = game:GetService("RunService").Heartbeat:Connect(function()
  389.                     game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
  390.                 end)
  391.                
  392.                 inst.Destroying:Wait()
  393.                 con:Disconnect()
  394.  
  395.                 game.Players.LocalPlayer.Character:MoveTo(OldPos)
  396.             else
  397.                 OrionLib:MakeNotification({
  398.                     Name = "Warning!",
  399.                     Content = "Rush has spawned, hide!",
  400.                     Time = 5
  401.                 })
  402.             end
  403.         elseif inst.Name == "AmbushMoving" and OrionLib.Flags["MobToggle"].Value == true then
  404.             if OrionLib.Flags["AvoidRushToggle"].Value == true then
  405.                 OrionLib:MakeNotification({
  406.                     Name = "Warning!",
  407.                     Content = "Avoiding Ambush. Please wait.",
  408.                     Time = 5
  409.                 })
  410.                 local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  411.                 local con = game:GetService("RunService").Heartbeat:Connect(function()
  412.                     game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
  413.                 end)
  414.                
  415.                 inst.Destroying:Wait()
  416.                 con:Disconnect()
  417.                
  418.                 game.Players.LocalPlayer.Character:MoveTo(OldPos)
  419.             else
  420.                 OrionLib:MakeNotification({
  421.                     Name = "Warning!",
  422.                     Content = "Ambush has spawned, hide!",
  423.                     Time = 5
  424.                 })
  425.             end
  426.         end
  427.     end)
  428. end)
  429.  
  430. --// ok actual code ends here
  431.  
  432. local CreditsTab = Window:MakeTab({
  433.         Name = "Credits",
  434.         Icon = "rbxassetid://4483345998",
  435.         PremiumOnly = false
  436. })
  437.  
  438. CreditsTab:AddParagraph("Credits to","OminousVibes - (Got most of the ideas from their thread, check it out! - https://v3rmillion.net/showthread.php?tid=1184088)")
  439.  
  440. coroutine.resume(NotificationCoroutine)
  441.  
  442. OrionLib:Init()
  443.  
  444. task.wait(2)