From venuslock, 2 Months ago, written in Plain Text.
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  1. _G.HeadSize = 20
  2.  
  3. _G.Disabled = true
  4.  
  5. game:GetService('RunService').RenderStepped:connect(function()
  6. if _G.Disabled then
  7. for i,v in next, game:GetService('Players'):GetPlayers() do
  8. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  9. pcall(function()
  10. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  11. v.Character.HumanoidRootPart.Transparency = 0.5
  12. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
  13. v.Character.HumanoidRootPart.Material = "Neon"
  14. v.Character.HumanoidRootPart.CanCollide = false
  15. end)
  16. end
  17. end
  18. end
  19. end)