From venuslockscript, 8 Months ago, written in Lua.
Embed
  1. local mods = {
  2.     Damage = 999,
  3.     FanFire = true,
  4.     camShakeResist = 0,
  5.     Spread = 0,
  6.     prepTime = 0,
  7.     equipTime = 0,
  8.     MaxShots = math.huge,
  9.     ReloadAnimationSpeed = 0,
  10.     ReloadSpeed = 0,
  11.     HipFireAccuracy = 0,
  12.     ZoomAccuracy = 0,
  13.     InstantFireAnimation = true
  14. }
  15.  
  16. for _, gun in pairs(require(game:GetService("ReplicatedStorage").GunScripts.GunStats)) do
  17.     for prop, value in pairs(mods) do
  18.         if gun[prop] then
  19.             gun[prop] = value
  20.         end
  21.     end
  22. end