From venuslock, 3 Months ago, written in Plain Text.
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  1. repeat wait() until game:IsLoaded() and game.Players.LocalPlayer ~= nil and game.Players.LocalPlayer.Character ~= nil
  2. local plr = game.Players.LocalPlayer
  3. local dung = {7220975160,7220986579}
  4. getgenv().amount = 10 -- lower this if ur lagging
  5.  
  6. if not table.find(dung,game.PlaceId) then
  7.     game:GetService("TeleportService"):Teleport(dung[math.random(1,#dung)])
  8.     return
  9. end
  10. repeat wait() until plr.PlayerGui ~= nil and plr.PlayerGui.Main ~= nil and plr.PlayerGui.Main.Notifs ~= nil
  11. game.Players.LocalPlayer.PlayerGui.Main.Notifs:Destroy()
  12. repeat wait() until workspace.MouseIgnore ~= nil
  13. workspace.MouseIgnore:Destroy()
  14. while true do
  15.     for i = 1,getgenv().amount do
  16.         task.spawn(function()
  17.             game:GetService("ReplicatedStorage").RSPackage.Events.GeneralFunction:InvokeServer("LotteryRandomDraw")
  18.         end)
  19.         task.spawn(function()
  20.             game:GetService("ReplicatedStorage").RSPackage.Events.GeneralEvent:FireServer("SpinFinished")
  21.         end)
  22.     end
  23.     task.wait()
  24. end