- getgenv().farm = true --toggle
- getgenv().w1 = 0.1 --wait before firing the first touchinterest
- getgenv().w2 = 0.11 --wait before firing the second touchinterest
- while wait(getgenv().w1) do
- if getgenv().farm == true then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.FinishLines.HardLine, 0)
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.FinishLines.HardLine, 1)
- wait(getgenv().w2)
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.StartParts.StartPart, 0)
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Obbies.ObbyScoringSystem.StartParts.StartPart, 1)
- end
- end