- game:GetService('RunService').RenderStepped:connect(function()
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.Hitbox.Size = Vector3.new(35,35,35)
- v.Character.Hitbox.Transparency = 0.8
- v.Character.Hitbox.CanCollide = false
- end)
- end
- end
- end)