- for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do -- gun mod
- if v:IsA("ModuleScript") and v.Name == "Setting" then
- local sussybaka = require(v)
- sussybaka.Lifesteal = 123123
- sussybaka.Ammo = 123123123123
- sussybaka.BulletPerShot = 123123123123
- sussybaka.Range = 12312
- sussybaka.FireRate = 0
- sussybaka.BloodEnabled = true
- sussybaka.Auto = true
- sussybaka.Recoil = 0
- sussybaka.Spread = 0
- sussybaka.GoreEffectEnabled = true
- sussybaka.AmmoPerMag = 123123123123
- sussybaka.ReloadTime = 0
- sussybaka.FreezingBullet = true
- sussybaka.FlamingBullet = true
- sussybaka.BulletSpeed = 6000
- sussybaka.ExplosiveEnabled = true
- sussybaka.BaseDamage = 123123123
- sussybaka.ExplosionRadius = 200
- sussybaka.BulletParticleEnabled = true
- sussybaka.BurstFireEnabled = false
- end
- end