- --auto kill
- --[[ Variables ]]
- local WS = game:GetService("Workspace")
- local RS = game:GetService("ReplicatedStorage")
- local Client = RS:WaitForChild("CIient")
- local Zombies = WS:WaitForChild("Zombies")
- function Kill(v)
- spawn(function()
- if v:FindFirstChild("Humanoid") then
- repeat wait()
- Client:FireServer("FireShot", "Golden Gun",v:WaitForChild("Head"),0,0,0)
- until v.Parent == nil
- end
- end)
- end
- Zombies.ChildAdded:Connect(function(v)
- Kill(v)
- end)
- for _,v in pairs (Zombies:GetChildren()) do
- Kill(v)
- end
- --infinite ammo
- --[[ Variables ]]
- local GC = getgc(true)
- for Number,v in pairs(GC) do
- if type(v)=="table" then
- local Table = v
- if rawget(Table,"MagSize") then
- Table["MagSize"] = math.huge
- Table["RateOfFire"] = 0
- Table["Spread"] = 0
- end
- end
- end
- --all skins
- --[[ Variables ]]
- local RS = game:GetService("ReplicatedStorage")
- local Client = RS:WaitForChild("CIient")
- local Melee = RS:WaitForChild("MeleeModels")
- for _,v in pairs (Melee:GetChildren()) do
- Client:FireServer("Skin", v.Name)
- end