local gamemt = getrawmetatable(game)
local oldNc = gamemt.__namecall
setreadonly(gamemt, false)
gamemt.__namecall = newcclosure(function(...)
if (getnamecallmethod() == 'Kick') then return nil end
return oldNc(...)
end)
local lp = game:GetService('Players').LocalPlayer
local hum = lp.Character.Humanoid
local function changeStats()
hum.WalkSpeed = 100
hum.JumpPower = 150
end
changeStats()
hum:GetPropertyChangedSignal('WalkSpeed'):Connect(changeStats)
hum:GetPropertyChangedSignal('JumpPower'):Connect(changeStats)